Another patch notes, and we’ve moved ever closer to full launch. This time we’ll be talking about consumables and ability effects! You’ll now be able to heal during battle, and some abilities now will apply useful effects to you or the opponent! WordPress has seemingly also taken away the ability for custom bullet points so this week’s patch notes will be a bit plainer until I can work out how to use the new editor.
But, let’s not let that dull the most important news.
ALETHEA IS NOW RUNNING ON AN AMAZON SERVER!
This means that we’re essentially ready for launch, as the Bot can now have 24/7 up-time, except for when we push out a new update!
Second most important news: The new bot prefix is ## So to start the game for example, you’d use ##start (The old one still works though!)
Ever run low, or worse, died because of an unlucky crit? Well worry no more because potions are coming to a monster near you!
Potions are the first consumable items in BK RPG, and can be used once every 3 seconds, even during battle.
Well, it’s been a week full of behinds the scenes work, and although nothing huge has happened outwardly in BK RPG, a lot of new features have been added in preparation for launch!
Mana costs are now live, as well as passive mana regeneration whenever you attack! The ability system was also reworked, which will open the way for more exciting abilities with special effects in the future.
But most excitingly, the Inventory is now live, with support for 10 different items to be equipped simultaneously
Check out below for a preview of the different categories of gear that will be available in BK RPG! (Alethea was kind enough to pose for us!)
In other news, the To-Do list before launch is shrinking rapidly too.
Key things include introducing extra items (some with useful buff effects), adding drops to mobs, and converting mobs to use the new ability system, as well as stomping on any bugs that appear.
Stay tuned, because coming up soon will be a post with some background lore.